Автор: True 4-10-2012, 12:13

Мы продолжаем публиковать списки аффиксов предметов. Если есть вопросы, спрашивайте в комментариях.


Affix name Tier Information
Strength (Amulet, Belt, Shoulders, Weapon, Follower Special)
of the Lion Tier 1 Increases Strength by 1-8
of the Lion Tier 2 Increases Strength by 9-17
of the Lion Tier 3 Increases Strength by 18-26
of the Lion Tier 4 Increases Strength by 27-35
of Invasion Tier 5 Increases Strength by 36-44
of Invasion Tier 6 Increases Strength by 45-53
of Invasion Tier 7 Increases Strength by 54-62
of Invasion Tier 8 Increases Strength by 63-71
of Invasion Tier 9 Increases Strength by 72-81
of Invasion Tier 10 Increases Strength by 82-91
of Invasion Tier 11 Increases Strength by 92-101
of Assault Tier 12 Increases Strength by 102-111
of Assault Tier 13 Increases Strength by 112-129
of Assault Tier 14 Increases Strength by 130-149
of Assault Tier 15 Increases Strength by 150-169
of Assault Tier 16 Increases Strength by 170-200
Strength (Ring, Armor, Offhand)
of the Lion Tier 1 Increases Strength by 1-5
of the Lion Tier 2 Increases Strength by 6-11
of the Lion Tier 3 Increases Strength by 12-17
of the Lion Tier 4 Increases Strength by 18-23
of Invasion Tier 5 Increases Strength by 24-29
of Invasion Tier 6 Increases Strength by 30-35
of Invasion Tier 7 Increases Strength by 36-41
of Invasion Tier 8 Increases Strength by 42-47
of Invasion Tier 9 Increases Strength by 48-53
of Invasion Tier 10 Increases Strength by 54-59
of Invasion Tier 11 Increases Strength by 60-65
of Assault Tier 12 Increases Strength by 66-71
of Assault Tier 13 Increases Strength by 72-77
of Assault Tier 14 Increases Strength by 78-83
of Assault Tier 15 Increases Strength by 84-89
of Assault Tier 16 Increases Strength by 90-100
Dexterity (Amulet, Belt, Shoulders, Weapon, Follower Special)
of the Hawk Tier 1 Increases Dexterity by 1-8
of the Hawk Tier 2 Increases Dexterity by 9-17
of the Hawk Tier 3 Increases Dexterity by 18-26
of the Hawk Tier 4 Increases Dexterity by 27-35
of Cruelty Tier 5 Increases Dexterity by 36-44
of Cruelty Tier 6 Increases Dexterity by 45-53
of Cruelty Tier 7 Increases Dexterity by 54-62
of Cruelty Tier 8 Increases Dexterity by 63-71
of Cruelty Tier 9 Increases Dexterity by 72-81
of Cruelty Tier 10 Increases Dexterity by 82-91
of Cruelty Tier 11 Increases Dexterity by 92-101
of Pain Tier 12 Increases Dexterity by 102-111
of Pain Tier 13 Increases Dexterity by 112-129
of Pain Tier 14 Increases Dexterity by 130-149
of Pain Tier 15 Increases Dexterity by 150-169
of Pain Tier 16 Increases Dexterity by 170-200
Dexterity (Ring, Armor, Offhand)
of the Hawk Tier 1 Increases Dexterity by 1-5
of the Hawk Tier 2 Increases Dexterity by 6-11
of the Hawk Tier 3 Increases Dexterity by 12-17
of the Hawk Tier 4 Increases Dexterity by 18-23
of Cruelty Tier 5 Increases Dexterity by 24-29
of Cruelty Tier 6 Increases Dexterity by 30-35
of Cruelty Tier 7 Increases Dexterity by 36-41
of Cruelty Tier 8 Increases Dexterity by 42-47
of Cruelty Tier 9 Increases Dexterity by 48-53
of Cruelty Tier 10 Increases Dexterity by 54-59
of Cruelty Tier 11 Increases Dexterity by 60-65
of Pain Tier 12 Increases Dexterity by 66-71
of Pain Tier 13 Increases Dexterity by 72-77
of Pain Tier 14 Increases Dexterity by 78-83
of Pain Tier 15 Increases Dexterity by 84-89
of Pain Tier 16 Increases Dexterity by 90-100
Intelligence (Amulet, Belt, Shoulders, Weapon, Follower Special)
of Focus Tier 1 Increases Intelligence by 1-8
of Focus Tier 2 Increases Intelligence by 9-17
of Focus Tier 3 Increases Intelligence +by 18-26
of Focus Tier 4 Increases Intelligence by 27-35
of Focus Tier 5 Increases Intelligence by 36-44
of Focus Tier 6 Increases Intelligence by 45-53
of the Mind Tier 7 Increases Intelligence by 54-62
of the Mind Tier 8 Increases Intelligence by 63-71
of the Mind Tier 9 Increases Intelligence by 72-81
of the Mind Tier 10 Increases Intelligence by 82-91
of the Mind Tier 11 Increases Intelligence by 92-101
of Omens Tier 12 Increases Intelligence by 102-111
of Omens Tier 13 Increases Intelligence by 112-129
of Omens Tier 14 Increases Intelligence by 130-149
of Omens Tier 15 Increases Intelligence by 150-169
of Far Sight Tier 16 Increases Intelligence by 170-200
Intelligence (Ring, Armor, Offhand)
of Focus Tier 1 Increases Intelligence by 1-5
of Focus Tier 2 Increases Intelligence by 6-11
of Focus Tier 3 Increases Intelligence by 12-17
of Focus Tier 4 Increases Intelligence by 18-23
of Focus Tier 5 Increases Intelligence by 24-29
of Focus Tier 6 Increases Intelligence by 30-35
of the Mind Tier 7 Increases Intelligence by 36-41
of the Mind Tier 8 Increases Intelligence by 42-47
of the Mind Tier 9 Increases Intelligence by 48-53
of the Mind Tier 10 Increases Intelligence by 54-59
of the Mind Tier 11 Increases Intelligence by 60-65
of Omens Tier 12 Increases Intelligence by 66-71
of Omens Tier 13 Increases Intelligence by 72-77
of Omens Tier 14 Increases Intelligence by 78-83
of Omens Tier 15 Increases Intelligence by 84-89
of Far Sight Tier 16 Increases Intelligence by 90-100
Vitality (Amulet, Belt, Shoulders, Weapon, Follower Special)
of the Bear Tier 1 Increases Vitality by 1-8
of the Bear Tier 2 Increases Vitality by 9-17
of the Bear Tier 3 Increases Vitality by 18-26
of the Bear Tier 4 Increases Vitality by 27-35
of the Bear Tier 5 Increases Vitality by 36-44
of Fortitude Tier 6 Increases Vitality by 45-53
of Fortitude Tier 7 Increases Vitality by 54-62
of Fortitude Tier 8 Increases Vitality by 63-71
of Fortitude Tier 9 Increases Vitality by 72-81
of Fortitude Tier 10 Increases Vitality by 82-91
of Valor Tier 11 Increases Vitality by 92-101
of Valor Tier 12 Increases Vitality by 102-111
of Valor Tier 13 Increases Vitality by 112-129
of Valor Tier 14 Increases Vitality by 130-149
of Valor Tier 15 Increases Vitality by 150-169
of Glory Tier 16 Increases Vitality by 170-200
Vitality (Ring, Armor, Offhand)
of the Bear Tier 1 Increases Vitality by 1-5
of the Bear Tier 2 Increases Vitality by 6-11
of the Bear Tier 3 Increases Vitality by 12-17
of the Bear Tier 4 Increases Vitality by 18-23
of the Bear Tier 5 Increases Vitality by 24-29
of Fortitude Tier 6 Increases Vitality by 30-35
of Fortitude Tier 7 Increases Vitality by 36-41
of Fortitude Tier 8 Increases Vitality by 42-47
of Fortitude Tier 9 Increases Vitality by 48-53
of Fortitude Tier 10 Increases Vitality by 54-59
of Valor Tier 11 Increases Vitality by 60-65
of Valor Tier 12 Increases Vitality by 66-71
of Valor Tier 13 Increases Vitality by 72-77
of Valor Tier 14 Increases Vitality by 78-83
of Valor Tier 15 Increases Vitality by 84-89
of Glory Tier 16 Increases Vitality by 90-100
Strength and Dexterity (Amulet, Weapon, Follower Special)
Cruel Tier 1 Increases both Strength and Dexterity by 12-55
Cruel Tier 2 Increases both Strength and Dexterity by 15-70
Cruel Tier 3 Increases both Strength and Dexterity by 18-78
Cruel Tier 4 Increases both Strength and Dexterity by 21-82
Severe Tier 5 Increases both Strength and Dexterity by 24-93
Severe Tier 6 Increases both Strength and Dexterity by 27-100
Severe Tier 7 Increases both Strength and Dexterity by 30-108
Severe Tier 8 Increases both Strength and Dexterity by 33-112
Vicious Tier 9 Increases both Strength and Dexterity by 36-120
Vicious Tier 10 Increases both Strength and Dexterity by 39-124
Vicious Tier 11 Increases both Strength and Dexterity by 42-133
Murderous Tier 12 Increases both Strength and Dexterity by 45-150
Strength and Dexterity (Ring, Armor, Offhand)
Cruel Tier 1 Increases both Strength and Dexterity by 8-37
Cruel Tier 2 Increases both Strength and Dexterity by 10-47
Cruel Tier 3 Increases both Strength and Dexterity by 12-52
Cruel Tier 4 Increases both Strength and Dexterity by 14-57
Severe Tier 5 Increases both Strength and Dexterity by 16-62
Severe Tier 6 Increases both Strength and Dexterity by 18-67
Severe Tier 7 Increases both Strength and Dexterity by 20-72
Severe Tier 8 Increases both Strength and Dexterity by 22-75
Vicious Tier 9 Increases both Strength and Dexterity by 24-80
Vicious Tier 10 Increases both Strength and Dexterity by 26-83
Vicious Tier 11 Increases both Strength and Dexterity by 28-89
Murderous Tier 12 Increases both Strength and Dexterity by 30-100
Strength and Intelligence (Amulet, Weapon, Follower Special)
Dueling Tier 1 Increases both Strength and Intelligence by 12-55
Dueling Tier 2 Increases both Strength and Intelligence by 15-70
Dueling Tier 3 Increases both Strength and Intelligence by 18-78
Dueling Tier 4 Increases both Strength and Intelligence by 21-82
Champion Tier 5 Increases both Strength and Intelligence by 24-93
Champion Tier 6 Increases both Strength and Intelligence by 27-100
Champion Tier 7 Increases both Strength and Intelligence by 30-108
Champion Tier 8 Increases both Strength and Intelligence by 33-112
Triumphant Tier 9 Increases both Strength and Intelligence by 36-120
Triumphant Tier 10 Increases both Strength and Intelligence by 39-124
Triumphant Tier 11 Increases both Strength and Intelligence by 42-133
Paragon Tier 12 Increases both Strength and Intelligence by 45-150
Strength and Intelligence (Ring, Armor, Offhand)
Dueling Tier 1 Increases both Strength and Intelligence by 8-37
Dueling Tier 2 Increases both Strength and Intelligence by 10-47
Dueling Tier 3 Increases both Strength and Intelligence by 12-52
Dueling Tier 4 Increases both Strength and Intelligence by 14-57
Champion Tier 5 Increases both Strength and Intelligence by 16-62
Champion Tier 6 Increases both Strength and Intelligence by 18-67
Champion Tier 7 Increases both Strength and Intelligence by 20-72
Champion Tier 8 Increases both Strength and Intelligence by 22-75
Triumphant Tier 9 Increases both Strength and Intelligence by 24-80
Triumphant Tier 10 Increases both Strength and Intelligence by 26-83
Triumphant Tier 11 Increases both Strength and Intelligence by 28-89
Paragon Tier 12 Increases both Strength and Intelligence by 30-100
Strength and Vitality (Amulet, Weapon, Follower Special)
Dauntless Tier 1 Increases both Strength and Vitality by 12-55
Dauntless Tier 2 Increases both Strength and Vitality by 15-70
Dauntless Tier 3 Increases both Strength and Vitality by 18-78
Dauntless Tier 4 Increases both Strength and Vitality by 21-82
Relentless Tier 5 Increases both Strength and Vitality by 24-93
Relentless Tier 6 Increases both Strength and Vitality by 27-100
Relentless Tier 7 Increases both Strength and Vitality by 30-108
Relentless Tier 8 Increases both Strength and Vitality by 33-112
Vigorous Tier 9 Increases both Strength and Vitality by 36-120
Vigorous Tier 10 Increases both Strength and Vitality by 39-124
Vigorous Tier 11 Increases both Strength and Vitality by 42-133
Ruthless Tier 12 Increases both Strength and Vitality by 45-150
Strength and Vitality (Ring, Armor, Offhand)
Dauntless Tier 1 Increases both Strength and Vitality by 8-37
Dauntless Tier 2 Increases both Strength and Vitality by 10-47
Dauntless Tier 3 Increases both Strength and Vitality by 12-52
Dauntless Tier 4 Increases both Strength and Vitality by 14-57
Relentless Tier 5 Increases both Strength and Vitality by 16-62
Relentless Tier 6 Increases both Strength and Vitality by 18-67
Relentless Tier 7 Increases both Strength and Vitality by 20-72
Relentless Tier 8 Increases both Strength and Vitality by 22-75
Vigorous Tier 9 Increases both Strength and Vitality by 24-80
Vigorous Tier 10 Increases both Strength and Vitality by 26-83
Vigorous Tier 11 Increases both Strength and Vitality by 28-89
Ruthless Tier 12 Increases both Strength and Vitality by 30-100
Dexterity and Intelligence (Amulet, Weapon, Follower Special)
True Tier 1 Increases both Dexterity and Intelligence by 12-55
True Tier 2 Increases both Dexterity and Intelligence by 15-70
True Tier 3 Increases both Dexterity and Intelligence by 18-78
True Tier 4 Increases both Dexterity and Intelligence by 21-82
Steadfast Tier 5 Increases both Dexterity and Intelligence by 24-93
Steadfast Tier 6 Increases both Dexterity and Intelligence by 27-100
Steadfast Tier 7 Increases both Dexterity and Intelligence by 30-108
Steadfast Tier 8 Increases both Dexterity and Intelligence by 33-112
Worthy Tier 9 Increases both Dexterity and Intelligence by 36-120
Worthy Tier 10 Increases both Dexterity and Intelligence by 39-124
Worthy Tier 11 Increases both Dexterity and Intelligence by 42-133
Marvelous Tier 12 Increases both Dexterity and Intelligence by 45-150
Dexterity and Intelligence (Ring, Armor, Offhand)
True Tier 1 Increases both Dexterity and Intelligence by 8-37
True Tier 2 Increases both Dexterity and Intelligence by 10-47
True Tier 3 Increases both Dexterity and Intelligence by 12-52
True Tier 4 Increases both Dexterity and Intelligence by 14-57
Steadfast Tier 5 Increases both Dexterity and Intelligence by 16-62
Steadfast Tier 6 Increases both Dexterity and Intelligence by 18-67
Steadfast Tier 7 Increases both Dexterity and Intelligence by 20-72
Steadfast Tier 8 Increases both Dexterity and Intelligence by 22-75
Worthy Tier 9 Increases both Dexterity and Intelligence by 24-80
Worthy Tier 10 Increases both Dexterity and Intelligence by 26-83
Worthy Tier 11 Increases both Dexterity and Intelligence by 28-89
Valiant Tier 12 Increases both Dexterity and Intelligence by 30-100
Dexterity and Vitality (Amulet, Weapon, Follower Special)
Feral Tier 1 Increases both Dexterity and Vitality by 12-55
Feral Tier 2 Increases both Dexterity and Vitality by 15-70
Feral Tier 3 Increases both Dexterity and Vitality by 18-78
Feral Tier 4 Increases both Dexterity and Vitality by 21-82
Wild Tier 5 Increases both Dexterity and Vitality by 24-93
Wild Tier 6 Increases both Dexterity and Vitality by 27-100
Wild Tier 7 Increases both Dexterity and Vitality by 30-108
Wild Tier 8 Increases both Dexterity and Vitality by 33-112
Potent Tier 9 Increases both Dexterity and Vitality by 36-120
Potent Tier 10 Increases both Dexterity and Vitality by 39-124
Potent Tier 11 Increases both Dexterity and Vitality by 42-133
Valiant Tier 12 Increases both Dexterity and Vitality by 45-150
Dexterity and Vitality (Ring, Armor, Offhand)
Feral Tier 1 Increases both Dexterity and Vitality by 8-37
Feral Tier 2 Increases both Dexterity and Vitality by 10-47
Feral Tier 3 Increases both Dexterity and Vitality by 12-52
Feral Tier 4 Increases both Dexterity and Vitality by 14-57
Wild Tier 5 Increases both Dexterity and Vitality by 16-62
Wild Tier 6 Increases both Dexterity and Vitality by 18-67
Wild Tier 7 Increases both Dexterity and Vitality by 20-72
Wild Tier 8 Increases both Dexterity and Vitality by 22-75
Potent Tier 9 Increases both Dexterity and Vitality by 24-80
Potent Tier 10 Increases both Dexterity and Vitality by 26-83
Potent Tier 11 Increases both Dexterity and Vitality by 28-89
Valiant Tier 12 Increases both Dexterity and Vitality by 30-100
Intelligence and Vitality (Amulet, Weapon, Follower Special)
Proud Tier 1 Increases both Intelligence and Vitality by 12-55
Proud Tier 2 Increases both Intelligence and Vitality by 15-70
Proud Tier 3 Increases both Intelligence and Vitality by 18-78
Proud Tier 4 Increases both Intelligence and Vitality by 21-82
Vaunted Tier 5 Increases both Intelligence and Vitality by 24-93
Vaunted Tier 6 Increases both Intelligence and Vitality by 27-100
Vaunted Tier 7 Increases both Intelligence and Vitality by 30-108
Vaunted Tier 8 Increases both Intelligence and Vitality by 33-112
Glorious Tier 9 Increases both Intelligence and Vitality by 36-120
Glorious Tier 10 Increases both Intelligence and Vitality by 39-124
Glorious Tier 11 Increases both Intelligence and Vitality by 42-133
Illustrious Tier 12 Increases both Intelligence and Vitality by 45-150
Intelligence and Vitality (Ring, Armor, Offhand)
Proud Tier 1 Increases both Intelligence and Vitality by 8-37
Proud Tier 2 Increases both Intelligence and Vitality by 10-47
Proud Tier 3 Increases both Intelligence and Vitality by 12-52
Proud Tier 4 Increases both Intelligence and Vitality by 14-57
Vaunted Tier 5 Increases both Intelligence +and Vitality by 16-62
Vaunted Tier 6 Increases both Intelligence and Vitality by 18-67
Vaunted Tier 7 Increases both Intelligence and Vitality by 20-72
Vaunted Tier 8 Increases both Intelligence and Vitality by 22-75
Glorious Tier 9 Increases both Intelligence and Vitality by 24-80
Glorious Tier 10 Increases both Intelligence and Vitality by 26-83
Glorious Tier 11 Increases both Intelligence and Vitality by 28-89
Illustrious Tier 12 Increases both Intelligence and Vitality by 30-100

Автор: True 3-10-2012, 13:45

Напомним, что помимо "обычных" монстров, которых можно встретить повсюду, вам придется столкнуться и с особыми монстрами.

 

  • Элитные монстры — имена этих чудовищ написаны синим. Они путешествуют в компании обычных монстров, но намного сильнее их. У них больше здоровья, они наносят больше урона и обладают особыми способностями, которые отражены в аффиксах. Например, с помощью этих способностей элитные монстры могут телепортироваться, чтобы уклониться от ваших ударов, или атаковать молниями в ответ на полученный урон.
  • Редкие монстры – имена этих чудовищ написаны желтым. Запас их здоровья намного больше, чем у обычных монстров их вида. В их имени также присутствует особый аффикс. Таких монстров обычно сопровождает свита из 3-4 приспешников, обладающих схожими способностями.
  • Уникальные монстры — имена этих чудовищ написаны фиолетовым. Сила уникальных монстров воистину велика — у них еще больше здоровья, они наносят еще больше урона и зачастую обладают несколькими дополнительными способностями.


Элитные, редкие и уникальные монстры — источник добычи, соизмеримой с их впечатляющей силой: вам достанутся более крупные сферы здоровья, вы получите больше золота и больше предметов лучшего качества.


В определенных местах вы встретитесь с поистине ужасными боссами — огромные и особо опасные, они значительно выделяются на фоне других. Сражаясь с ними, вам придется попотеть. И если вам удастся одержать верх, то вы получите просто невероятную награду.
Ниже вы найдете список аффиксов монстров, которые могут повстречаться вам в Diablo III.

Пожалуйста, учтите, что:


  • Понять, каковы основные особенности монстров, вы сможете, если посмотрите на текст под именем нападающего.
  • Аффиксы монстров определяются их уровнем или текущим уровнем сложности (некоторые аффиксы появляются только после открытия нового уровня сложности или по достижении монстрами определенного уровня).
  • Аффиксы, которые вы встретите на обычном уровне сложности или у монстров мелкого уровня, не пропадут из игры с повышением уровня. Их можно увидеть и в «Кошмаре», и в «Аду», и в «Пекле»!
  • Чем выше уровень сложности, тем больше аффиксов у монстров. Будьте осторожны!



Русское название Английское название Уровень Описание Скриншот
ОБЫЧНЫЙ УРОВЕНЬ СЛОЖНОСТИ (Один монстр – один аффикс)
Вселяет страх Nightmarish 0 Этот монстр может вызвать потерю контроля над героем: в течение нескольких секунд он будет в панике бежать прочь. 400px-Nighmarish
Телепортируется Teleporter 0 Монстры с этим аффиксом могут исчезать и появляться в разных местах экрана – как для того, чтобы нанести внезапный удар, так и для того, чтобы избежать атаки. fasct
Отбрасывает Knockback 0 Когда вам наносит удар монстр с этим аффиксом, вас отбрасывает от него, ваша текущая атака прерывается, а скорость передвижения снижается. Vampiric-knockback
Вихрь Vortex ? Эти монстры могут притягивать вас к себе, прерывая ваши атаки и держа вас на опасно близком расстоянии. ***
Воздвигает стены Waller ? Монстры с этим аффиксом воздвигают стены, которые либо заключают вас в ловушку, не давая выйти, либо блокируют проход к заклинателю. Через несколько секунд сотворенные стены исчезают. Waller
Отражает урон Thorns ? Когда монстры с этим аффиксом получают урон, часть его возвращается нападающему. fasct
Ослабляет снаряды Missile Dampening 8 Монстры с таким аффиксом окружены полем, которое замедляет ваши снаряды, что делает атаки дальнего боя менее эффективными. slowmissiles
Раскаленный Molten 8 За монстрами с этим аффиксом тянется шлейф кипящей лавы, а после смерти их трупы взрываются, нанося существенный урон от огня. Molten
Чумной Plagued 14 Разливают под собой ядовитые лужи, которые наносят увеличивающийся урон от яда. Постарайтесь в них не стоять, даже если вам надо атаковать врагов в ближнем бою! Plagued
Замороженный Frozen 22 Оставляет в воздухе взрывающиеся ледяные кристаллы. Взрывы не только наносят урон от холода, но и замедляют и замораживают героев, оказавшихся в области поражения. Frozen
Метатель Mortar 22 Монстры-метатели забрасывают противников огненными шарами, которые наносят существенный урон в дальнем бою. Чтобы его избежать, держитесь к атакующим как можно ближе. Mortar
Осквернитель Desecrator 22 Осквернители создают у ваших ног кипящие лужи. Через несколько секунд после создания эти лужи начинают бурлить, нанося колоссальный урон (если не выйти из них вовремя). Desecrator1
Щит Shielding 22 Такие монстры могут на некоторое время накладывать на себя магический щит, который делает их невосприимчивыми к любым видам урона. shielding
Иллюзионист Illusionist 26 Иллюзионисты создают копии себя, которые наносят урон и не дают вам распознать истинную цель. Illusionist-skeleton1
Электрический заряд Electrified 26 Когда вы наносите удары монстрам с таким аффиксом, они стреляют молниями, которые при соприкосновении с героем наносят урон от электричества. Electrified
Тюремщик Jailer 51 Такие монстры могут на некоторое время обездвижить вас. Вы остаетесь уязвимыми к атакам, но можете сбежать из своей «клетки» с помощью некоторых защитных умений. Jailer
УРОВЕНЬ СЛОЖНОСТИ «КОШМАР» (Один монстр – до двух аффиксов.)
Адепт тайной магии Arcane Enchanted 31 Наносят своими атаками дополнительный урон от тайной магии и сотворяют лучи магической энергии, которые наносят существенный урон тем, кто под них попадет. affix-arcane
Большой запас здоровья Extra Health 31 Монстры с этим аффиксом обладают существенно большим по сравнению с остальными запасом здоровья (соответственно, их сложнее убить). Extra_Health
Быстрый Fast 31 Такие монстры передвигаются быстрее и обладают увеличенной по сравнению с остальными скоростью атаки. Они запросто догонят вас, если вы ранены, или быстро исчезнут с поля битвы. fasct
Вампир Vampiric ? Эти монстры высасывают вашу жизненную силу. При нанесении урона они восполняют себе некоторое количество здоровья. Vampiric-knockback
Огненные цепи Fire Chains 31 Эти монстры связаны между собой огненными цепями, которые обжигают все, чего касаются. При убийстве одного монстра из группы длина цепи уменьшается, а ее мобильность снижается. fire-chains
Орда Horde 31 У таких монстров нет выдающихся способностей, зато они ходят большими группами. horde
УРОВЕНЬ СЛОЖНОСТИ «АД» (Один монстр – до трех аффиксов.)
Мститель Avenger 51 Монстры с таким аффиксом становятся сильнее, когда их союзник погибает. При этом может увеличиваться их сила, скорость атаки, запас здоровья и другие характеристики. Avenger
Общий запас здоровья Health Link 51 Такие монстры имеют общий запас здоровья, а наносимый урон распределяется равномерно. ***
УРОВЕНЬ СЛОЖНОСТИ «ПЕКЛО» (Один монстр – до четырёх аффиксов.)


Автор: True 30-09-2012, 17:55

Мы продолжаем публиковать списки аффиксов предметов. Если есть вопросы, спрашивайте в комментариях.


Affix name Tier Information
Physical Resistance (Amulet, Ring, +Shield, Follower Special)
Hardened Tier 1 Provides Physical Resistance of 11-15
Hardened Tier 2 Provides Physical Resistance of 16-20
Hardened Tier 3 Provides Physical Resistance of 21-25
Hardened Tier 4 Provides Physical Resistance of 26-30
Hermetic Tier 5 Provides Physical Resistance of 31-35
Hermetic Tier 6 Provides Physical Resistance of 36-40
Hermetic Tier 7 Provides Physical Resistance of 41-45
Hermetic Tier 8 Provides Physical Resistance of 46-50
Untouchable Tier 9 Provides Physical Resistance of 51-60
Lightning Resistance (Amulet, Ring, +Shield, Follower Special)
Silent Tier 1 Provides Lightning Resistance of 11-15
Silent Tier 2 Provides Lightning Resistance of 16-20
Silent Tier 3 Provides Lightning Resistance of 21-25
Silent Tier 4 Provides Lightning Resistance of 26-30
Tranquil Tier 5 Provides Lightning Resistance of 31-35
Tranquil Tier 6 Provides Lightning Resistance of 36-40
Tranquil Tier 7 Provides Lightning Resistance of 41-45
Tranquil Tier 8 Provides Lightning Resistance of 46-50
Stable Tier 9 Provides Lightning Resistance of 51-60
Fire Resistance (Amulet, Ring, +Shield, Follower Special)
Seared Tier 1 Provides Fire Resistance of 11-15
Seared Tier 2 Provides Fire Resistance of 16-20
Seared Tier 3 Provides Fire Resistance of 21-25
Seared Tier 4 Provides Fire Resistance of 26-30
Charred Tier 5 Provides Fire Resistance of 31-35
Charred Tier 6 Provides Fire Resistance of 36-40
Charred Tier 7 Provides Fire Resistance of 41-45
Charred Tier 8 Provides Fire Resistance of 46-50
Scorched Tier 9 Provides Fire Resistance of 51-60
Poison Resistance (Amulet, Ring, +Shield, Follower Special)
Pure Tier 1 Provides Poison Resistance of 11-15
Pure Tier 2 Provides Poison Resistance of 16-20
Pure Tier 3 Provides Poison Resistance of 21-25
Pure Tier 4 Provides Poison Resistance of 26-30
Untarnished Tier 5 Provides Poison Resistance of 31-35
Untarnished Tier 6 Provides Poison Resistance of 36-40
Untarnished Tier 7 Provides Poison Resistance of 41-45
Untarnished Tier 8 Provides Poison Resistance of 46-50
Pristine Tier 9 Provides Poison Resistance of 51-60
Poison Resistance (Amulet, Ring, +Shield, Follower Special)
Pure Tier 1 Provides Poison Resistance of 11-15
Pure Tier 2 Provides Poison Resistance of 16-20
Pure Tier 3 Provides Poison Resistance of 21-25
Pure Tier 4 Provides Poison Resistance of 26-30
Untarnished Tier 5 Provides Poison Resistance of 31-35
Untarnished Tier 6 Provides Poison Resistance of 36-40
Untarnished Tier 7 Provides Poison Resistance of 41-45
Untarnished Tier 8 Provides Poison Resistance of 46-50
Pristine Tier 9 Provides Poison Resistance of 51-60
Cold Resistance (Amulet, Ring, +Shield, Follower Special)
Nomadic Tier 1 Provides Cold Resistance of 11-15
Nomadic Tier 2 Provides Cold Resistance of 16-20
Nomadic Tier 3 Provides Cold Resistance of 21-25
Nomadic Tier 4 Provides Cold Resistance of 26-30
Sheltering Tier 5 Provides Cold Resistance of 31-35
Sheltering Tier 6 Provides Cold Resistance of 36-40
Sheltering Tier 7 Provides Cold Resistance of 41-45
Sheltering Tier 8 Provides Cold Resistance of 46-50
Thawing Tier 9 Provides Cold Resistance of 51-60
Arcane Resistance (Amulet, Ring, +Shield, Follower Special)
Warding Tier 1 Provides Arcane Resistance of 11-15
Warding Tier 2 Provides Arcane Resistance of 16-20
Warding Tier 3 Provides Arcane Resistance of 21-25
Warding Tier 4 Provides Arcane Resistance of 26-30
Beguiling Tier 5 Provides Arcane Resistance of 31-35
Beguiling Tier 6 Provides Arcane Resistance of 36-40
Beguiling Tier 7 Provides Arcane +Resistance of 41-45
Beguiling Tier 8 Provides Arcane Resistance of 46-50
Nullifying Tier 9 Provides Arcane Resistance of 51-60
Resist All (Amulet, Ring, Shield, Follower Special)
Spectral Tier 1 Provides 11-20 Resistance to All Damage Types
Spectral Tier 2 Provides 21-30 Resistance to All Damage Types
Spectral Tier 3 Provides 31-40 Resistance to All Damage Types
Spectral Tier 4 Provides 41-50 Resistance to All Damage Types
Chromatic Tier 5 Provides 51-60 Resistance to All Damage Types
Chromatic Tier 6 Provides 61-70 Resistance to All Damage Types
Chromatic Tier 7 Provides 71-80 Resistance to All Damage Types
Chromatic Tier 8 Provides 71-80 Resistance to All Damage Types

Автор: True 23-09-2012, 14:30

Мы продолжаем публиковать списки аффиксов предметов. Если есть вопросы, спрашивайте в комментариях.

 

Affix name Tier Information
Steal Life (Weapon, Mighty Belt)
Vampiric Tier 1 Steal 1.0-1.2% of Target's Life per Hit
Vampiric Tier 2 Steal 1.3-1.5% of Target's Life per Hit
Fiendish Tier 3 Steal 1.6-1.8% of Target\s Life per Hit
Fiendish Tier 4 Steal 1.9-2.1% of Target's Life per Hit
Gruesome Tier 5 Steal 2.2-2.4% of Target's Life per Hit
Gruesome Tier 6 Steal 2.5-2.7% of Target's Life per Hit
Exsanguinating Tier 7 Steal 2.8-3.0% of Target's Life per Hit
Maximum Fury (Mighty Weapons, Mighty Belt)
Reckless Tier 1 Increases Maximum Fury by 1-3
Reckless Tier 2 Increases Maximum Fury by 4-6
Reckless Tier 3 Increases Maximum Fury by 7-9
Wrathful Tier 4 Increases Maximum Fury by 10-12
Wrathful Tier 5 Increases Maximum Fury by 13-15
Hatred Regeneration (Hand Crossbow, Quiver, Cloak)
Spiteful Tier 1 Increases Hatred by 20-25/60 per second
Spiteful Tier 2 Increases Hatred by 26-30/60 per second
Spiteful Tier 3 Increases Hatred by 31-35/60 per second
Bitter Tier 4 Increases Hatred by 46-40/60 per second
Bitter Tier 5 Increases Hatred by 41-45/60 per second
Bitter Tier 6 Increases Hatred by 46-50/60 per second
Hostile Tier 7 Increases Hatred by 51-55/60 per second
Hostile Tier 8 Increases Hatred by 56-60/60 per second
Hostile Tier 9 Increases Hatred by 60-70/60 per second
Vengeful Tier 10 Increases Hatred by 70-80/60 per second
Maximum Discipline (Hand Crossbow, Quiver, Cloak)
Steady Tier 1 Increases Maximum Discipline by 1-2
Steady Tier 2 Increases Maximum Discipline by 3-4
Steady Tier 3 Increases Maximum Discipline by 5-6
Confident Tier 4 Increases Maximum Discipline by 7-8
Confident Tier 5 Increases Maximum Discipline by 9-10
Spirit Regeneration (Fist Weapon, Daibo, Spirit Stone)
Illuminating Tier 1 Regenerates Spirit by ? per Second
Illuminating Tier 2 Regenerates Spirit by ? per Second
Illuminating Tier 3 Regenerates Spirit by ? per Second
Reborn Tier 4 Regenerates Spirit by ? per Second
Reborn Tier 5 Regenerates Spirit by ? per Second
Reborn Tier 6 Regenerates Spirit by ? per Second
Awakening Tier 7 Regenerates Spirit by ? per Second
Awakening Tier 8 Regenerates Spirit by ? per Second
Awakening Tier 9 Regenerates Spirit by ? per Second
Enlightening Tier 10 Regenerates Spirit by ? per Second
Spirit Heals (Fist Weapons, Daibo, Spirit Stone)
Resonant Tier 1 Each Spirit Point Spent Turns into 2-4/10 Life Points
Resonant Tier 2 Each Spirit Point Spent Turns into 5-6/10 Life Points
Resonant Tier 3 Each Spirit Point Spent Turns into 7-17/10 Life Points
Rejuvenating Tier 4 Each Spirit Point Spent Turns into 18-23/10 Life Points
Rejuvenating Tier 5 Each Spirit Point Spent Turns into 24-40/10 Life Points
Rejuvenating Tier 6 Each Spirit Point Spent Turns into 41-61/10 Life Points
Harmonious Tier 7 Each Spirit Point Spent Turns into 62-94/10 Life Points
Harmonious Tier 8 Each Spirit Point Spent Turns into 95-150/10 Life Points
Harmonious Tier 9 Each Spirit Point Spent Turns into 151-298/10 Life Points
Exalted Tier 10 Each Spirit Point Spent Turns into 299-639/10 Life Points
Maximum Arcane Power (Wand, Orb, Wizard Hat)
Sly Tier 1 Increases Maximum Arcane Power by 1-3
Sly Tier 2 Increases Maximum Arcane Power by 4-6
Sly Tier 3 Increases Maximum Arcane Power by 7-9
Mental Tier 4 Increases Maximum Arcane Power by 10-12
Mental Tier 5 Increases Maximum Arcane Power by 13-15
Arcane Power on Critical Hit (Wand, Orb, Wizard Hat)
Foreboding Tier 1 Adds 1-2 Arcane Power on Hit
Foreboding Tier 2 Adds 3-4 Arcane Power on Hit
Foreboding Tier 3 Adds 5-6 Arcane Power on Hit
Ominous Tier 4 Adds 7-8 Arcane Power on Hit
Ominous Tier 5 Adds 9-10 Arcane Power on Hit
Maximum Mana (Ceremonial Knife, Voodoo Mask, Mojo)
Bewitching Tier 1 Maximum Mana Increases by 10-19
Bewitching Tier 2 Maximum Mana Increases by 20-29
Bewitching Tier 3 Maximum Mana Increases by 30-39
Conjuring Tier 4 Maximum Mana Increases by 40-49
Conjuring Tier 5 Maximum Mana Increases by 50-59
Conjuring Tier 6 Maximum Mana Increases by 60-74
Mesmerizing Tier 7 Maximum Mana Increases by 75-89
Mesmerizing Tier 8 Maximum Mana Increases by 90-104
Mesmerizing Tier 9 Maximum Mana Increases by 105-119
Unearthly Tier 10 Maximum Mana Increases by 120-150
Mana Regeneration (Ceremonial Knife, Voodoo Mask, Mojo)
Infusing Tier 1 Mana Increases by 1 per Second
Infusing Tier 2 Mana Increases by 2 per Second
Infusing Tier 3 Mana Increases by 3 per Second
Replenishing Tier 4 Mana Increases by 4 per Second
Replenishing Tier 5 Mana Increases by 5 per Second
Replenishing Tier 6 Mana Increases by 6 per Second
Energizing Tier 7 Mana Increases by 7 per Second
Energizing Tier 8 Mana Increases by 8-9 per Second
Energizing Tier 9 Mana Increases by 10-11 per Second
Intensifying Tier 10 Mana Increases by 12-14 per Second

 


Автор: True 20-09-2012, 12:14

Мы продолжаем публиковать списки аффиксов предметов. Если есть вопросы, спрашивайте в комментариях.

 

Affix name Tier Information
Health Globe Bonus (Amulet, Ring, Armor, Offhand)
Mending Tier 1 Increases Life by 2-29 per Health Globe Acquired
Mending Tier 2 Increases Life by 30-48 per Health Globe Acquired
Mending Tier 3 Increases Life by 49-85 per Health Globe Acquired
Mending Tier 4 Increases Life by 86-167 per Health Globe Acquired
Invigorating Tier 5 Increases Life by 168-294 per Health Globe Acquired
Invigorating Tier 6 Increases Life by 295-459 per Health Globe Acquired
Invigorating Tier 7 Increases Life by 460-807 per Health Globe Acquired
Invigorating Tier 8 Increases Life by 808-1339 per Health Globe Acquired
Renewing Tier 9 Increases Life by 1340-2354 per Health Globe Acquired
Renewing Tier 10 Increases Life by 2355-3732per Health Globe Acquired
Renewing Tier 11 Increases Life by 3733-5977 per Health Globe Acquired
Euphoric Tier 12 Increases Life by 5978-12794 per Health Globe Acquired

 


Автор: True 11-09-2012, 11:33

Мы продолжаем публиковать списки аффиксов предметов. Если есть вопросы, спрашивайте в комментариях.


Affix name Tier Information
Increase Attack Speed (Weapon)
Keen Tier 1 Increases Attack Speed per Second by 2-3%
Keen Tier 2 Increases Attack Speed per Second by 4-5%
Keen Tier 3 Increases Attack Speed per Second by 6-7%
Raiding Tier 4 Increases Attack Speed per Second by 8-9%
Raiding Tier 5 Increases Attack Speed per Second by 10-11%
Raiding Tier 6 Increases Attack Speed per Second by 12-13%
Assailing Tier 7 Increases Attack Speed per Second by 14-15%
Assailing Tier 8 Increases Attack Speed per Second by 16-17%
Assailing Tier 9 Increases Attack Speed per Second by 18-19%
Vanquishing Tier 10 Increases Attack Speed per Second by 20-25%
Increase Attack Speed (Amulet, Gloves, Ring)
Keen Tier 1 Increases Attack Speed per Second by 2-3%
Keen Tier 2 Increases Attack Speed per Second by 4-5%
Keen Tier 3 Increases Attack Speed per Second by 6-7%
Raiding Tier 4 Increases Attack Speed per Second by 8-9%
Raiding Tier 5 Increases Attack Speed per Second by 10-11%
Raiding Tier 6 Increases Attack Speed per Second by 12-13%
Assailing Tier 7 Increases Attack Speed per Second by 14-15%
Assailing Tier 8 Increases Attack Speed per Second by 16-17%
Increase Movement Speed (Boots)
Quick Tier 1 Increases Movement Speed by 4-5%
Nimble Tier 2 Increases Movement Speed by 6-7%
Sounding Tier 3 Increases Movement Speed by 8-9%
Swift Tier 4 Increases Movement Speed by 10-11%
Fleet Tier 5 Increases Movement Speed by 12%
Increase Life Regeneration Speed (Amulet, Chest Armor, Follower Special)
Reptilian Tier 1 Increases Life Regeneration by 1-2 per Second
Reptilian Tier 2 Increases Life Regeneration by 3-4 per Second
Reptilian Tier 3 Increases Life Regeneration by 5-6 per Second
Reptilian Tier 4 Increases Life Regeneration by 7-9 per Second
Reptilian Tier 5 Increases Life Regeneration by 10-13 per Second
Reptilian Tier 6 Increases Life Regeneration by 14-19 per Second
Salubrious Tier 7 Increases Life Regeneration by 20-25 per Second
Salubrious Tier 8 Increases Life Regeneration by 26-37 per Second
Salubrious Tier 9 Increases Life Regeneration by 38-49 per Second
Salubrious Tier 10 Increases Life Regeneration by 50-62 per Second
Salubrious Tier 11 Increases Life Regeneration by 63-79 per Second
Salubrious Tier 12 Increases Life Regeneration by 80-110 per Second
Undying Tier 13 Increases Life Regeneration by 111-141 per Second
Undying Tier 14 Increases Life Regeneration by 142-174 per Second
Undying Tier 15 Increases Life Regeneration by 175-202 per Second
Undying Tier 16 Increases Life Regeneration by 203-280 per Second
Undying Tier 17 Increases Life Regeneration by 281-410 per Second
Immortal Tier 18 Increases Life Regeneration by 411-599 per Second
Increase Life Regeneration Speed (Armor, Offhand, Ring)
Reptilian Tier 1 Increases Life Regeneration by 1 per Second
Reptilian Tier 2 Increases Life Regeneration by 2 per Second
Reptilian Tier 3 Increases Life Regeneration by 3 per Second
Reptilian Tier 4 Increases Life Regeneration by 4-5 per Second
Reptilian Tier 5 Increases Life Regeneration by 6-7 per Second
Reptilian Tier 6 Increases Life Regeneration by 8-11 per Second
Salubrious Tier 7 Increases Life Regeneration by 12-14 per Second
Salubrious Tier 8 Increases Life Regeneration by 15-21 per Second
Salubrious Tier 9 Increases Life Regeneration by 22-28 per Second
Salubrious Tier 10 Increases Life Regeneration by 29-35 per Second
Salubrious Tier 11 Increases Life Regeneration by 36-45 per Second
Salubrious Tier 12 Increases Life Regeneration by 46-63 per Second
Undying Tier 13 Increases Life Regeneration by 64-80 per Second
Undying Tier 14 Increases Life Regeneration by 81-99 per Second
Undying Tier 15 Increases Life Regeneration by 100-115 per Second
Undying Tier 16 Increases Life Regeneration by 116-160 per Second
Undying Tier 17 Increases Life Regeneration by 161-234 per Second
Immortal Tier 18 Increases Life Regeneration by 235-342 per Second

Специально для Diablo-III.com. Все права защищены.


Автор: True 7-06-2012, 12:46

Мы продолжаем публиковать списки аффиксов предметов. Учитывая то, что англоязычная версия игры доступна и покупателям русской локализации, а нормально играть можно лишь на английском, я всё оставил в оригинале. Думаю, термины и так ясны, без перевода. Если есть вопросы, спрашивайте в комментариях.


Affix name Tier  
Information
Chance to Find Gold (Amulet)
Lucky Tier 1
Chance to Find Gold Increases by 5-10%
Lucky Tier 2 Chance to Find Gold Increases by 11-15%
Lucky Tier 3 Chance to Find Gold Increases by 16-20%
Glittering Tier 4 Chance to Find Gold Increases by 21-25%
Glittering Tier 5 Chance to Find Gold Increases by 26-30%
Glittering Tier 6 Chance to Find Gold Increases by 31-35%
Prosperous Tier 7 Chance to Find Gold Increases by 36-40%
Prosperous Tier 8 Chance to Find Gold Increases by 41-50%
Chance to Find Gold (Ring, Armor, Offhand)
Lucky Tier 1 Chance to Find Gold Increases by 5-8%
Lucky Tier 2 Chance to Find Gold Increases by 9-10%
Lucky Tier 3 Chance to Find Gold Increases by 11-12%
Glittering Tier 4 Chance to Find Gold Increases by 13-14%
Glittering Tier 5 Chance to Find Gold Increases by 15-16%
Glittering Tier 6 Chance to Find Gold Increases by 17-18%
Prosperous Tier 7 Chance to Find Gold Increases by 19-20%
Prosperous Tier 8 Chance to Find Gold Increases by 21-25%
Chance to Find Magic Items (Amulet)
Scouting Tier 1 Chance to Find Magic Items Increases by 2-5%
Scouting Tier 2 Chance to Find Magic Items Increases by 6-10%
Scouting Tier 3 Chance to Find Magic Items Increases by 11-15%
Scouting Tier 4 Chance to Find Magic Items Increases by 16-20%
Ransacking Tier 5 Chance to Find Magic Items Increases by 21-25%
Ransacking Tier 6 Chance to Find Magic Items Increases by 26-30%
Ransacking Tier 7 Chance to Find Magic Items Increases by 31-35%
Seeking Tier 8 Chance to Find Magic Items Increases by 36-40%
Seeking Tier 9 Chance to Find Magic Items Increases by 41-45%
Chance to Find Magic Items (Ring, Armor, Offhand)
Scouting Tier 1 Chance to Find Magic Items Increases by 2-4%
Scouting Tier 2 Chance to Find Magic Items Increases by 5-6%
Scouting Tier 3 Chance to Find Magic Items Increases by 7-8%
Scouting Tier 4 Chance to Find Magic Items Increases by 9-10%
Ransacking Tier 5 Chance to Find Magic Items Increases by 11-12%
Ransacking Tier 6 Chance to Find Magic Items Increases by 13-14%
Ransacking Tier 7 Chance to Find Magic Items Increases by 15-16%
Seeking Tier 8 Chance to Find Magic Items Increases by 17-18%
Seeking Tier 9

Chance to Find Magic Items Increases by 19-20%

 Gold Pickup Radius (Armor)
Gathering Tier 1 Extends Gold Pickup Radius by 2
Gathering Tier 2 Extends Gold Pickup Radius by 3
Greedy Tier 3 Extends Gold Pickup Radius by 4
Greedy Tier 4 Extends Gold Pickup Radius by 5
Miserly Tier 5 Extends Gold Pickup Radius by 6
Avaricious Tier 6 Extends Gold Pickup Radius by 7

Специально для Diablo-III.com. Все права защищены.


Автор: True 30-05-2012, 18:06

Мы продолжаем публиковать списки аффиксов предметов. Учитывая то, что сейчас в работе англоязычная версия игры, да и чего там говорить, нормально играть можно лишь на английском, я всё оставил в оригинале. Думаю, термины и так ясны, без перевода. Если есть вопросы, спрашивайте в комментариях.


Affix name Tier Information
Critical Hit Chance (Amulet, Gloves, Offhand)
Iron Tier 1 2-3% Increase Chanced for Critical Hit
Iron Tier 2 4-5% Increase Chanced for Critical Hit
Iron Tier 3 6-7% Increase Chanced for Critical Hit
Sawtooth Tier 4 8-9% Increased Chance for Critical Hit
Sawtooth Tier 5 10-11% Increased Chance for Critical Hit
Sawtooth Tier 6 12-13% Increased Chance for Critical Hit
Lacerating Tier 7 14-15% Increased Chance for Critical Hit
Lacerating Tier 8 16-17% Increased Chance for Critical Hit
Flaying Tier 9 18-19% Increased Chance for Critical Hit
Critical Hit Chance (Ring, Bracers, Helm)
Iron Tier 1 1-2% Increased Chance for Critical Hit
Iron Tier 2 3% Increased Chance for Critical Hit
Iron Tier 3 4% Increased Chance for Critical Hit
Sawtooth Tier 4 5% Increased Chance for Critical Hit
Sawtooth Tier 5 6% Increased Chance for Critical Hit
Sawtooth Tier 6 7% Increased Chance for Critical Hit
Lacerating Tier 7 8% Increased Chance for Critical Hit
Lacerating Tier 8 9% Increased Chance for Critical Hit
Flaying Tier 9 10-12% Increased Chance for Critical Hit
Critical Hit Damage (Weapon, Amulet, Follower Special)
Brutal Tier 1 Increase Critical Strike Damage by 20-25%
Brutal Tier 2 Increase Critical Strike Damage by 26-30%
Brutal Tier 3 Increase Critical Strike Damage by 31-35%
Wicked Tier 4 Increase Critical Strike Damage by 36-40%
Wicked Tier 5 Increase Critical Strike Damage by 41-45%
Wicked Tier 6 Increase Critical Strike Damage by 46-50%
Deadly Tier 7 Increase Critical Strike Damage by 51-55%
Deadly Tier 8 Increase Critical Strike Damage by 56-60%
Deadly Tier 9 Increase Critical Strike Damage by 61-65%
Merciless Tier 10 Increase Critical Strike Damage by 66-100%
Critical Hit Damage (Ring, Gloves)
Brutal Tier 1 Increase Critical Strike Damage by 10-12%
Brutal Tier 2 Increase Critical Strike Damage by 13-14%
Brutal Tier 3 Increase Critical Strike Damage by 15-16%
Wicked Tier 4 Increase Critical Strike Damage by 17-19%
Wicked Tier 5 Increase Critical Strike Damage by 20-22%
Wicked Tier 6 Increase Critical Strike Damage by 23-25%
Deadly Tier 7 Increase Critical Strike Damage by 26-28%
Deadly Tier 8 Increase Critical Strike Damage by 29-31%
Deadly Tier 9 Increase Critical Strike Damage by 32-34%
Merciless Tier 10 Increase Critical Strike Damage by 35-50%

 

Специально для Diablo-III.com. Все права защищены.

Автор: True 28-05-2012, 17:40

Мы продолжаем публиковать списки аффиксов предметов. Учитывая то, что сейчас в работе англоязычная версия игры, да и чего там говорить, нормально играть можно лишь на английском, я всё оставил в оригинале. Думаю, термины и так ясны, без перевода. Если есть вопросы, спрашивайте в комментариях.

 

Affix name Tier Information
Chance to Block (Shield)
of the Tortoise Tier 1 Additional 1% Chance to Block
of the Tortoise Tier 2 Additional 2% Chance to Block
of Deflection Tier 3 Additional 3% Chance to Block
of Deflection Tier 4 Additional 4% Chance to Block
of Deflection Tier 5 Additional 5% Chance to Block
of Interception Tier 6 Additional 6% Chance to Block
of Interception Tier 7 Additional 7% Chance to Block
of Interception Tier 8 Additional 8% Chance to Block
of Invulnerability Tier 9 Additional 9% Chance to Block
Chance to Block (Amulet, Templar Relic)
of the Tortoise Tier 1 Additional 1% Chance to Block
of the Tortoise Tier 2 Additional 2% Chance to Block
of Deflection Tier 3 Additional 4% Chance to Block
of Deflection Tier 4 Additional 6% Chance to Block
of Deflection Tier 5 Additional 8% Chance to Block
of Interception Tier 6 Additional 11% Chance to Block
of Interception Tier 7 Additional 12% Chance to Block
of Interception Tier 8 Additional 13% Chance to Block
of Invulnerability Tier 9 Additional 15% Chance to Block

 

Переработано специально для Diablo-III.com. Все права защищены.

Автор: True 24-05-2012, 14:44

Мы продолжаем публиковать списки аффиксов предметов. Учитывая то, что сейчас в работе англоязычная версия игры, да и чего там говорить, нормально играть можно лишь на английском, я всё оставил в оригинале. Думаю, термины и так ясны, без перевода. Если есть вопросы, спрашивайте в комментариях.

 

Affix name Tier Information
Life on Hit (Weapon, Amulet, Follower Special)
of the Leech Tier 1 Gives 2 Life on Hit
of the Leech Tier 2 Gives 3 Life on Hit
of the Leech Tier 3 Gives 4-6 Life on Hit
of the Leech Tier 4 Gives 7-10 Life on Hit
of Carnage Tier 5 Gives 11-16 Life on Hit
of Carnage Tier 6 Gives 17-26 Life on Hit
of Carnage Tier 7 Gives 27-35 Life on Hit
of Carnage Tier 8 Gives 36-66 Life on Hit
of Carnage Tier 9 Gives 67-108 Life on Hit
of Gore Tier 10 Gives 109-189 Life on Hit
of Gore Tier 11 Gives 190-303 Life on Hit
of Gore Tier 12 Gives 304-448 Life on Hit
of Gore Tier 13 Gives 449-657 Life on Hit
of Mangling Tier 14 Gives 658-959 Life on Hit
Life on Hit (Ring)
of the Leech Tier 1 Gives 1 Life on Hit
of the Leech Tier 2 Gives 2 Life on Hit
of the Leech Tier 3 Gives 3 Life on Hit
of the Leech Tier 4 Gives 4-5 Life on Hit
of Carnage Tier 5 Gives 6-8 Life on Hit
of Carnage Tier 6 Gives 9-13 Life on Hit
of Carnage Tier 7 Gives 14-17 Life on Hit
of Carnage Tier 8 Gives 18-33 Life on Hit
of Carnage Tier 9 Gives 34-54 Life on Hit
of Gore Tier 10 Gives 55-94 Life on Hit
of Gore Tier 11 Gives 95-151 Life on Hit
of Gore Tier 12 Gives 152-224 Life on Hit
of Gore Tier 13 Gives 225-328 Life on Hit
of Mangling Tier 14 Gives 239-479 Life on Hit
Life on Kill (Weapon, Amulet, Follower Special)
of Slaughter Tier 1 Gives 2-8 Life for each Kill
of Slaughter Tier 2 Gives 9-11 Life for each Kill
of Slaughter Tier 3 Gives 12-19 Life for each Kill
of Slaughter Tier 4 Gives 20-30 Life for each Kill
of Slaughter Tier 5 Gives 31-50 Life for each Kill
of Mutilation Tier 6 Gives 51-78 Life for each Kill
of Mutilation Tier 7 Gives 79-106 Life for each Kill
of Mutilation Tier 8 Gives 107-198 Life for each Kill
of Mutilation Tier 9 Gives 199-325 Life for each Kill
of Extermination Tier 10 Gives 327-569 Life for each Kill
of Extermination Tier 11 Gives 570-909 Life for each Kill
of Extermination Tier 12 Gives 910-1344 Life for each Kill
of Extermination Tier 13 Gives 1345-1971 Life for each Kill
of Extermination Tier 14 Gives 1972-2878 Life for each Kill
Life on Kill (Ring)
of Slaughter Tier 1 Gives 2-4 Life for each Kill
of Slaughter Tier 2 Gives 5 Life for each Kill
of Slaughter Tier 3 Gives 6-9 Life for each Kill
of Slaughter Tier 4 Gives 10-15 Life for each Kill
of Slaughter Tier 5 Gives 16-25 Life for each Kill
of Mutilation Tier 6 Gives 26-39 Life for each Kill
of Mutilation Tier 7 Gives 40-53 Life for each Kill
of Mutilation Tier 8 Gives 54-99 Life for each Kill
of Mutilation Tier 9 Gives 100-163 Life for each Kill
of Extermination Tier 10 Gives 164-284 Life for each Kill
of Extermination Tier 11 Gives 285-454 Life for each Kill
of Extermination Tier 12 Gives 455-672 Life for each Kill
of Extermination Tier 13 Gives 673-984 Life for each Kill
of Extermination Tier 14 Gives 985-1439 Life for each Kill
Fear on Hit (Helm, Two-Hand Weapon)
of Fright Tier 1 1-1.25% Chance to Instill Fear in Target on Hit
of Fright Tier 2 1-1.5% Chance to Instill Fear in Target on Hit
of Fright Tier 3 1-1.75% Chance to Instill Fear in Target on Hit
of Fright Tier 4 1-2% Chance to Instill Fear in Target on Hit
of Nightmares Tier 5 1-2.25% Chance to Instill Fear in Target on Hit
of Nightmares Tier 6 1-2.5% Chance to Instill Fear in Target on Hit
of Nightmares Tier 7 1-2.75% Chance to Instill Fear in Target on Hit
of Nightmares Tier 8 1-3% Chance to Instill Fear in Target on Hit
of Horror Tier 9 1-3.5% Chance to Instill Fear in Target on Hit
of Horror Tier 10 1-4% Chance to Instill Fear in Target on Hit
of Horror Tier 11 1-4.5% Chance to Instill Fear in Target on Hit
of Terror Tier 12 1-5% Chance to Instill Fear in Target on Hit
Fear on Hit (One-Hand Weapon, Offhand)
of Fright Tier 1 1-1.25% Chance to Instill Fear in Target on Hit
of Fright Tier 2 1-1.25% Chance to Instill Fear in Target on Hit
of Fright Tier 3 1-1.25% Chance to Instill Fear in Target on Hit
of Fright Tier 4 1-1.5% Chance to Instill Fear in Target on Hit
of Nightmares Tier 5 1-1.5% Chance to Instill Fear in Target on Hit
of Nightmares Tier 6 1-1.75% Chance to Instill Fear in Target on Hit
of Nightmares Tier 7 1-1.75% Chance to Instill Fear in Target on Hit
of Nightmares Tier 8 1-2% Chance to Instill Fear in Target on Hit
of Horror Tier 9 1-2% Chance to Instill Fear in Target on Hit
of Horror Tier 10 1-2% Chance to Instill Fear in Target on Hit
of Horror Tier 11 1-2.25% Chance to Instill Fear in Target on Hit
of Terror Tier 12 1-2.59% Chance to Instill Fear in Target on Hit
Stun on Hit (Gloves, Two-Handed Weapon)
of Striking Tier 1 1-1.25% Chance to Stun Target on Hit
of Striking Tier 2 1-1.5% Chance to Stun Target on Hit
of Striking Tier 3 1-1.75% Chance to Stun Target on Hit
of Striking Tier 4 1-2% Chance to Stun Target on Hit
of Bane Tier 5 1-2.25% Chance to Stun Target on Hit
of Bane Tier 6 1-2.5% Chance to Stun Target on Hit
of Bane Tier 7 1-2.75% Chance to Stun Target on Hit
of Bane Tier 8 1-3% Chance to Stun Target on Hit
of Ruin Tier 9 1-3.5% Chance to Stun Target on Hit
of Ruin Tier 10 1-4% Chance to Stun Target on Hit
of Ruin Tier 11 1-4.5% Chance to Stun Target on Hit
of Devastation Tier 12 1-5% Chance to Stun Target on Hit
Stun on Hit (One-Hand Weapon, Offhand)
of Striking Tier 1 1-1.25% Chance to Stun Target on Hit
of Striking Tier 2 1-1.25% Chance to Stun Target on Hit
of Striking Tier 3 1-1.25% Chance to Stun Target on Hit
of Striking Tier 4 1-1.5% Chance to Stun Target on Hit
of Bane Tier 5 1-1.5% Chance to Stun Target on Hit
of Bane Tier 6 1-1.75% Chance to Stun Target on Hit
of Bane Tier 7 1-1.75% Chance to Stun Target on Hit
of Bane Tier 8 1-2% Chance to Stun Target on Hit
of Ruin Tier 9 1-2% Chance to Stun Target on Hit
of Ruin Tier 10 1-2% Chance to Stun Target on Hit
of Ruin Tier 11 1-2.25% Chance to Stun Target on Hit
of Devastation Tier 12 1-2.59% Chance to Stun Target on Hit
Blind on Hit (Amulet, Two-Hand Weapon)
Dazzling Tier 1 1-1.25% Chance to Stun Target on Hit
Dazzling Tier 2 1-1.5% Chance to Stun Target on Hit
Dazzling Tier 3 1-1.75% Chance to Stun Target on Hit
Dazzling Tier 4 1-2% Chance to Stun Target on Hit
Bewildering Tier 5 1-2.25% Chance to Stun Target on Hit
Bewildering Tier 6 1-2.5% Chance to Stun Target on Hit
Bewildering Tier 7 1-2.75% Chance to Stun Target on Hit
Bewildering Tier 8 1-3% Chance to Stun Target on Hit
Perplexing Tier 9 1-3.5% Chance to Stun Target on Hit
Perplexing Tier 10 1-4% Chance to Stun Target on Hit
Perplexing Tier 11 1-4.5% Chance to Stun Target on Hit
Hypnotic Tier 12 1-5% Chance to Stun Target on Hit
Blind on Hit (One-Hand Weapon, Offhand)
Dazzling Tier 1 1-1.25% Chance to Stun Target on Hit
Dazzling Tier 2 1-1.25% Chance to Stun Target on Hit
Dazzling Tier 3 1-1.25% Chance to Stun Target on Hit
Dazzling Tier 4 1-1.5% Chance to Stun Target on Hit
Bewildering Tier 5 1-1.5% Chance to Stun Target on Hit
Bewildering Tier 6 1-1.75% Chance to Stun Target on Hit
Bewildering Tier 7 1-1.75% Chance to Stun Target on Hit
Bewildering Tier 8 1-2% Chance to Stun Target on Hit
Perplexing Tier 9 1-2% Chance to Stun Target on Hit
Perplexing Tier 10 1-2% Chance to Stun Target on Hit
Perplexing Tier 11 1-2.25% Chance to Stun Target on Hit
Hypnotic Tier 12 1-2.59% Chance to Stun Target on Hit
Freeze on Hit (Belt, Two-Hand Weapon)
of Ice Tier 1 1-1.25% Chance to Freeze Target on Hit
of Ice Tier 2 1-1.5% Chance to Freeze Target on Hit
of Ice Tier 3 1-1.75% Chance to Freeze Target on Hit
of Ice Tier 4 1-2% Chance to Freeze Target on Hit
of Hale Tier 5 1-2.25% Chance to Freeze Target on Hit
of Hale Tier 6 1-2.5% Chance to Freeze Target on Hit
of Hale Tier 7 1-2.75% Chance to Freeze Target on Hit
of Hale Tier 8 1-3% Chance to Freeze Target on Hit
of the Frozen Sea Tier 9 1-3.5% Chance to Freeze Target on Hit
of the Frozen Sea Tier 10 1-4% Chance to Freeze Target on Hit
of the Frozen Sea Tier 11 1-4.5% Chance to Freeze Target on Hit
of Desolation Tier 12 1-5% Chance to Freeze Target on Hit
Freeze on Hit (One-Hand Weapon, Offhand)
of Ice Tier 1 1-1.25% Chance to Freeze Target on Hit
of Ice Tier 2 1-1.25% Chance to Freeze Target on Hit
of Ice Tier 3 1-1.25% Chance to Freeze Target on Hit
of Ice Tier 4 1-1.5% Chance to Freeze Target on Hit
of Hale Tier 5 1-1.5% Chance to Freeze Target on Hit
of Hale Tier 6 1-1.75% Chance to Freeze Target on Hit
of Hale Tier 7 1-1.75% Chance to Freeze Target on Hit
of Hale Tier 8 1-2% Chance to Freeze Target on Hit
of the Frozen Sea Tier 9 1-2% Chance to Freeze Target on Hit
of the Frozen Sea Tier 10 1-2% Chance to Freeze Target on Hit
of the Frozen Sea Tier 11 1-2.25% Chance to Freeze Target on Hit
of Desolation Tier 12 1-2.59% Chance to Freeze Target on Hit
Chill on Hit (Shoulders, Two-Hand Weapon)
Chilling Tier 1 1-1.25% Chance to Chill Target on Hit
Chilling Tier 2 1-1.5% Chance to Chill Target on Hit
Chilling Tier 3 1-1.75% Chance to Chill Target on Hit
Chilling Tier 4 1-2% Chance to Chill Target on Hit
Sleek Tier 5 1-2.25% Chance to Chill Target on Hit
Sleek Tier 6 1-2.5% Chance to Chill Target on Hit
Sleek Tier 7 1-2.75% Chance to Chill Target on Hit
Sleek Tier 8 1-3% Chance to Chill Target on Hit
Glacial Tier 9 1-3.5% Chance to Chill Target on Hit
Glacial Tier 10 1-4% Chance to Chill Target on Hit
Glacial Tier 11 1-4.5% Chance to Chill Target on Hit
Hyperborean Tier 12 1-5% Chance to Chill Target on Hit
Chill on Hit (One-Hand Weapon, Offhand)
Chilling Tier 1 1-1.25% Chance to Chill Target on Hit
Chilling Tier 2 1-1.25% Chance to Chill Target on Hit
Chilling Tier 3 1-1.25% Chance to Chill Target on Hit
Chilling Tier 4 1-1.5% Chance to Chill Target on Hit
Sleek Tier 5 1-1.5% Chance to Chill +Target on Hit
Sleek Tier 6 1-1.75% Chance to Chill Target on Hit
Sleek Tier 7 1-1.75% Chance to Chill Target on Hit
Sleek Tier 8 1-2% Chance to Chill Target on Hit
Glacial Tier 9 1-2% Chance to Chill Target on Hit
Glacial Tier 10 1-2% Chance to Chill Target on Hit
Glacial Tier 11 1-2.25% Chance to Chill Target on Hit
Hyperborean Tier 12 1-2.59% Chance to Chill Target on Hit
Slow on Hit (Pants, Two-Hand Weapon)
Crippling Tier 1 1-1.25% Chance to Slow Target on Hit
Crippling Tier 2 1-1.5% Chance to Slow Target on Hit
Crippling Tier 3 1-1.75% Chance to Slow Target on Hit
Crippling Tier 4 1-2% Chance to Slow Target on Hit
Punishing Tier 5 1-2.25% Chance to Slow Target on Hit
Punishing Tier 6 1-2.5% Chance to Slow Target on Hit
Punishing Tier 7 1-2.75% Chance to Slow Target on Hit
Punishing Tier 8 1-3% Chance to Slow Target on Hit
Persecuting Tier 9 1-3.5% Chance to Slow Target on Hit
Persecuting Tier 10 1-4% Chance to Slow Target on Hit
Persecuting Tier 11 1-4.5% Chance to Slow Target on Hit
Dominating Tier 12 1-5% Chance to Slow Target on Hit
Slow on Hit (One-Hand Weapon, Offhand)
Crippling Tier 1 1-1.25% Chance to Slow Target on Hit
Crippling Tier 2 1-1.25% Chance to Slow Target on Hit
Crippling Tier 3 1-1.25% Chance to Slow Target on Hit
Crippling Tier 4 1-1.5% Chance to Slow Target on Hit
Punishing Tier 5 1-1.5% Chance to Slow Target on Hit
Punishing Tier 6 1-1.75% Chance to Slow Target on Hit
Punishing Tier 7 1-1.75% Chance to Slow Target on Hit
Punishing Tier 8 1-2% Chance to Slow Target on Hit
Persecuting Tier 9 1-2% Chance to Slow +Target on Hit
Persecuting Tier 10 1-2% Chance to Slow Target on Hit
Persecuting Tier 11 1-2.25% Chance to Slow Target on Hit
Dominating Tier 12 1-2.59% Chance to Slow Target on Hit
Immobilize on Hit (Boots, Two-Hand Weapon)
of Stagnation Tier 1 1-1.25% Chance to Immobilize Target on Hit
of Stagnation Tier 2 1-1.5% Chance to Immobilize Target on Hit
of Stagnation Tier 3 1-1.75% Chance to Immobilize Target on Hit
of Stagnation Tier 4 1-2% Chance to Immobilize Target on Hit
of Impairment Tier 5 1-2.25% Chance to Immobilize Target on Hit
of Impairment Tier 6 1-2.5% Chance to Immobilize Target on Hit
of Impairment Tier 7 1-2.75% Chance to Immobilize Target on Hit
of Impairment Tier 8 1-3% Chance to Immobilize Target on Hit
of Sabotage Tier 9 1-3.5% Chance to Immobilize Target on Hit
of Sabotage Tier 10 1-4% Chance to Immobilize Target on Hit
of Sabotage Tier 11 1-4.5% Chance to Immobilize Target on Hit
of Paralysis Tier 12 1-5% Chance to Immobilize Target on Hit
Immobilize on Hit (One-Hand Weapon, Offhand)
of Stagnation Tier 1 1-1.25% Chance to Immobilize Target on Hit
of Stagnation Tier 2 1-1.25% Chance to Immobilize Target on Hit
of Stagnation Tier 3 1-1.25% Chance to Immobilize Target on Hit
of Stagnation Tier 4 1-1.5% Chance to Immobilize Target on Hit
of Impairment Tier 5 1-1.5% Chance to Immobilize Target on Hit
of Impairment Tier 6 1-1.75% Chance to Immobilize Target on Hit
of Impairment Tier 7 1-1.75% Chance to Immobilize Target on Hit
of Impairment Tier 8 1-2% Chance to Immobilize Target on Hit
of Sabotage Tier 9 1-2% Chance to Immobilize Target on Hit
of Sabotage Tier 10 1-2% Chance to Immobilize Target on Hit
of Sabotage Tier 11 1-2.25% Chance to Immobilize Target on Hit
of Paralysis Tier 12 1-2.59% Chance to Immobilize Target on Hit
Knockback on Hit (Bracers, Two-Hand Weapon)
Battering Tier 1 1-1.25% Chance to Knockback Target on Hit
Battering Tier 2 1-1.5% Chance to Knockback Target on Hit
Battering Tier 3 1-1.75% Chance to Knockback Target on Hit
Battering Tier 4 1-2% Chance to Knockback Target on Hit
Pummeling Tier 5 1-2.25% Chance to Knockback Target on Hit
Pummeling Tier 6 1-2.5% Chance to Knockback Target on Hit
Pummeling Tier 7 1-2.75% Chance to Knockback Target on Hit
Pummeling Tier 8 1-3% Chance to Knockback Target on Hit
Smashing Tier 9 1-3.5% Chance to Knockback Target on Hit
Smashing Tier 10 1-4% Chance to Knockback Target on Hit
Smashing Tier 11 1-4.5% Chance to Knockback Target on Hit
Pulverizing Tier 12 1-5% Chance to Knockback Target on Hit
Knockback on Hit (One-Hand Weapon, Offhand)
Battering Tier 1 1-1.25% Chance to Knockback Target on Hit
Battering Tier 2 1-1.25% Chance to Knockback Target on Hit
Battering Tier 3 1-1.25% Chance to Knockback Target on Hit
Battering Tier 4 1-1.5% Chance to Knockback Target on Hit
Pummeling Tier 5 1-1.5% Chance to Knockback Target on Hit
Pummeling Tier 6 1-1.75% Chance to Knockback Target on Hit
Pummeling Tier 7 1-1.75% Chance to Knockback Target on Hit
Pummeling Tier 8 1-2% Chance to Knockback Target on Hit
Smashing Tier 9 1-2% Chance to Knockback Target on Hit
Smashing Tier 10 1-2% Chance to Knockback Target on Hit
Smashing Tier 11 1-2.25% Chance to Knockback Target on Hit
Pulverizing Tier 12 1-2.59% Chance to Knockback Target on Hit

 

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